A Perfect World - rendered at RebusFarm!

Wednesday, January 4th, 2017 by N. Herget

Katie Melua's "Perfect World" was created by Karni and Saul from Sulkybunny. This project means a significant step forward for the BAFTA-nominated duo - unbelievably it was all made on a laptop in their studio in Bristol!
They are very proud and so are we.

 "RebusFarm is a proof you can do amazing things from a smaller scale studio!"

Karni and Saul moved to the UK in 2002 and founded Sulkybunny in 2006. Apart from successfully directing commercials for some of the UK's top production companies, they also won a number of awards from festivals around the world.

With a background in fashion photography and animation the duo's unique style originates from their particular approach:
"We definitely treat CG animation as another tool in the filmmakers' arsenal. In that aspect, we don't really see ourselves as animators. Even a pure animation project is rather a photographic mission than an animation to us. Our CG needs to be made of a real world material. Our lights, our cameras and our character's movements are all closely inspired by real techniques and real world objects."

"As common for music videos, time was not on our side. The whole schedule was 8 weeks, and everything had to be done very quickly and with precision. Luckily we could give it our full attention. So, the storyboard was actually drawn on a timeline, as an animatic. Modelling and creating the characters was mixed with doing the CG animatics.
Finally, animating over two weeks and rendering. The whole thing was done on a MacBook Pro, using Maya, ZBrushAfter Effects and rendered on the mind blowing Arnold."

"The one thing that saved the project was a remote render farm. RebusFarm were just brilliant. Smooth and painless as far as I am concerned.
Using only a laptop I was able to render a huge amount of displacements and sub scattering shaders which would never be possible otherwise. Render time 120 hours locally vs. 20 minutes on the farm - you can't resist this power!
Having someone online all the time is a key thing - we animators work at odd hours. Somehow there was always someone to fix a missing frame or help out."

Next, expect some dark monsters for Nowness coming up from Sulkybunny - we're looking forward to this!

And if you are planning to start a career in digital art they have one advice for you: "Do! Do a lot. The only thing that'll speak for you in the industry is what you've got to show."

Thank you, Karni & Saul!

Sulkybunny is looking to grow as an independent production company to take on bigger projects in the future.
We wish them all the best!

You'd like us to be your partner in supporting your project? Contact us with some details via Cet adresse mail est protégé contre les spambots. Vous avez d'activer le javascript pour la visualiser. !

3D Artist of the Month January 2017

Sunday, January 1st, 2017 by N. Herget


New RebusFarm 3D Artist of the Month in January is Piotr Lutarewicz from Poland! Congratulations!

His submission "Modern Urbanism" reflects on the social housing architecture from the 1980s in Poland. It is pattern-like and repetitive but also very individual in the details. What a stunning piece - let's get to know Piotr a bit!

Piotr is out and about in many creative fields, like graphic design and street art however his passion is architecture. Being interested in drawing, painting and science, Piotr found architecture combine all these interests he has been following from an early age on.

As 3D is an important part of the designing process, modelling and visualizing architecture became his favourite subject.
After graduating with a master's degree in architecture, Piotr worked in some architectural offices before becoming a freelancer.

Piotr has little time to keep his portfolio updated, but you can find some of his works on behance.

Usually, Piotr spends a lot of time thinking and sketching until an idea starts to clarify and he moves on to Autocad or directly to Cinema4D. With his submission "Modern Urbanism" it was a bit different, he told us:

"It’s an ongoing project. I’ve started to work on it a couple of years ago preparing a personal exhibition of a collection of drawings. The subject was a study of the social housing architecture from the 1980s in Poland. I grew up in one of these typical grey and boring block of flats myself. One of many in my country."

"It worries me, that a lot of temporary buildings resemble this architecture. Large and repeatable buildings, basically causing inhuman living conditions. In all of the works from this series, I try to focus on patterns, recurrence and overwhelming scale."

"Technically I work a lot in Photoshop, but this project required almost no post-production. Just some simple color adjustment and fog addition."

Piotr also has been a regular user of RebusFarm for quite a while now:
"I used to work on several computers – one for modeling, two for rendering and switching between them was annoying. Since I’ve started using RebusFarm I remodeled my workspace, now I have a lot more space for drawing, and less glowing monitors.
Of course, it’s also a big save of time."

Thank you, Piotr!

You want to be our next featured 3D Artist of the Month during the upcoming month and win 250 Renderpoints? Just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. Alternatively, you can send it to Cet adresse mail est protégé contre les spambots. Vous avez d'activer le javascript pour la visualiser. . We'll choose the best image and contact the winner.


Donations instead of gifts - RebusFarm supports UNICEF!

Thursday, 22nd of December, 2016 by N. Herget



As last year we are taking Christmas time as an opportunity to donate instead of giving away gifts! This year we support children in Syria by donating school material for more than 800 boys and girls.

By contributing to "Donations instead of gifts" companies can help the children in Syria to get clean water, warm clothes & blankets, medical care, education and toys.

UNICEF is a United Nations program that provides long-term humanitarian and developmental assistance to children and mothers in developing countries.

Maybe you'd like to donate something to an organization of your choice, too?


3D Artist of the Year 2016

Monday, December 5th, 2016 by N. Herget

The set is full to go for the lucky 3D Artist of the Year 2016 now!
All 3D Artist of the Month winners of 2016 are in to make it.

Jury & award page

A super nice collection of images has come of it to choose the winner from.
We are very happy the voting won't be our job :D 
Instead, we have familiar names and faces from around the 3D and CG scene to be our jury this year!

Check out our 3D Artist of the Year 2016 Award Page, with detailed information on the whole thing here!

The winner & prizes

The winner will be announced by the end of December and receive another 500 Renderpoints to use our service.
Furthermore, the winner gets a sponsored article on CG Society, social media promotion and will also be featured in our ads in 3D World and 3D Artist magazines!

So, let's take a look back at all 3D Artist of the Month winners in 2016:
Reinier Reynhout, Artur Saljukov, Tiago Sillos, Meike Schneider, Carlos Marenco, Denis Brooks, Fabian Flenker, Rostilav Nikolaev, Léandre Hounnaké, Daniel Linard

We are excited to see who will be the winner of winners!

3D Artist of the Month December 2016

Thursday, December 1st, 2016 by N. Herget


New RebusFarm 3D Artist of the Month in December is Daniel Linard from Brazil! Congratulations!

Daniel Linard describes himself as a generalist in 3D art. From simple illustrations up to animations, from modeling to post-production – he covers it all. What he likes doing most though, is composition, storytelling, shading, lighting and rendering.

“I am a dreamer, I love what I do, and I hope to be able to touch people with my work. I hope that I can even help a person to reflect on oneself. The jobs I enjoy doing most are the ones where I can send a message.
It is my dream to work in an animation studio some day. This way I could touch people's feelings and transmit some value through my work.”

Check out his website wwww.daniellinard.com and find him on Artstation, Vimeo
and Facebook.

Read on to see what Daniel has to say about his work. Enjoy!

Daniel, the picture you sent in for the 3D Artist of the Month contest seems to be full of little hints making up a story. Please tell us, how should we “read” your picture?

The character is a guy who works in an office, his face expresses tiredness and stress, but he's smiling.
He seems to work for a greater good, he's sacrificing himself for something worth it.
He works hard and does overtime to earn more, just see the dark circles and red eyes he has.
At lunch he only has time for a quick  snack, so we notice a mustard stain on his shirt.

In the picture he is in a meeting with his boss, getting scolded. But a Disney commercial (mind the badge on his jacket) is being played on the radio and catches his attention. It gives him a big smile as it reminds him of having fun in the parks with his lady.
This is what makes it all worth it!

Furthermore, the camera is positioned from the boss' perspective, meaning we are this boss.
This is a statement towards how we treat others. Are we doing our best? Don’t we judge too much? Isn’t the cause of other people's stress caused by us? It is ours to reflect on this.

In the end, this guy is me.
The way he is living is similar to what I feel sometimes when doing my work.
Remembering a great trip to Disney with someone special always cheers me up.

You also rendered the image on our render farm. What is your experience with RebusFarm?

I've been working with RebusFarm for a few years now. I've tested a few other render farms but no doubt, RebusFarm is the best, I tell it from my own experience.
I like the system, it lets me control all the details of the render independently and remotely, the render time is excellent, but what I like most is the service. Whenever we have a problem they are ready to solve and do not measure efforts to solve the problem. Depending on the project, the value of the render comes out a little high, but it is certainly worth every penny!

Daniel also provided Making Of material and lets us in on some details

For this work I used as main software Cinema 4D, where I rendered with Vray. The modeling of the character was done by modeler Marina Soares at Zbrush. She gave me the model, so I could create the illustration. I created the shader and texture in Substance Painter and Zbrush, the post-production was done in Photoshop.

The creation process was really cool, as it is a personal project, I was able to test and explore exactly what I wanted, and this allowed me to create a detailed composition where the elements of the scene help to direct the look and balance the visual weight of each object.
I was also able to create a more dramatic lighting from the chest up, creating a frame in the subject, and highlighting the background character through the back lighting and the saturation of the colors .

The lighting was made with 5 light sources: Sky Light, Sun Light, Add Light and 2 Back Lights. I also had a special focus on the color combination. In this way, I was able to transmit the feeling I wanted to.

Thank you, Daniel!

You want to be our next featured 3D Artist of the Month during the upcoming month and win 250 Renderpoints? Then, just visit our facebook page, upload one of your self-made 3D images and send us a personal message containing your email address. We'll choose the best image and contact the winner.